Roulette spider rulings

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I know, myself, that when I was GMing Oriental Adventures in 1986 an important goal of play was creating a story (roughly along the lines of a B samurai movie). I'm pretty sure that Celebrim agrees with that too - eg when you look at modules like C1 or G1 the goal of play isn't to generate a story it's for the players to beat the dungeon.īut Howandwhy99's assertions go far beyond this, and that is what makes them false.įirst, the fact that you can play D&D without aiming at producing a story doesn't mean that before the 1990s no one played the game with the aim of producing a story. I think it's also clear that D&D can be played without treating the goal of play being to generate a story (in any interesting or rich sense of 'story'). I'm pretty sure that Celebrim agrees with that. Clearly D&D can be played as if it were an offline version of World of Warcraft.

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